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Previous Week Topic |
September 07 |
HOVERCRAFT More... |
22-10-2007 |
HOVERCRAFT HOW A HOVERCRAFT WORKS hovercraft is a wonderful machine as it neither fully flies like a plane neither floats liks a ship nor it oves on ground like a road vehicle . 
This air-cushion vehicle (ACV), craft designed to travel close to but above ground or water. It is also called a ground-effect machine or Hovercraft. These vehicles are supported in various ways. Some of them have a specially designed wing that will lift them just off the surface over which they travel when they have reached a sufficient horizontal speed (the ground effect). Others are supported by fans that force air down under the vehicle to create lift. In a plenum chamber vehicle the rate of leakage of this air from underneath the vehicle is reduced by placing a skirt around the lower edge of the craft. In an annular jet vehicle the rate of leakage is reduced by directing the air downward and inward from the outer edges of the vehicle. Air propellers, water propellers, or water jets usually provide forward propulsion. Air-cushion vehicles can attain higher speeds than can either ships or most land vehicles and use much less power than helicopters of the same weight. Air-cushion suspension has also been applied to other forms of transportation, in particular trains, such as the French Aerotrain and the British Hovertrain HISTORY In the early 1950s the British inventor Christopher Cockerell began to experiment with such vehicles, and in 1955 he obtained a patent for a vehicle that was "neither an airplane, nor a boat, nor a wheeled land craft." He had a boat builder produce a two-foot prototype, which he demonstrated to the military in 1956 without arousing interest. Cockerell persevered, and in 1959 a commercially built one-person Hovercraft crossed the English Channel. In 1962 a British vehicle became the first to go into active service on a 19-mi (31-km) ferry run. The maximum size of air-cushion vehicles is now over 100 tons; some of them travel at over 100 mi (160 km) per hr. Although air-cushion vehicles of several thousand tons have been under development for many years, it is in small vehicles, usually called flarecraft, that the greatest current potential market exists; current flarecraft can carry one to eight people at 150 mi (240 km) per hr. PRESENT USES Hovercraft are so versatile that their applications are as diverse as the people who use them. They are most often used to reach areas that are inaccessible on foot or by conventional vehicles. A partial listing of present uses includes: • Exploring the vast number of shallow and narrow waterways that cannot be reached by boat • Rescue work on swift water, ice, snow, mud flats, deserts, wetlands, shallow water, swamps, bogs, marshes and floodwaters. • Affordable, safe way to fly without a pilot's license. • Transport in environmentally sensitive areas where habitat, erosion and soil compaction are a concern • Wildlife conservation and research • Transportation or "island-hopping" with clients for real estate purposes • Fishing anywhere ... including ice fishing
THE RISING PRICES OF FUEL HAS LIMITED THE USE OF HOVERCRAFT BUT STILL THEY FIND APPLICATION WHERE BOATS AND VEHICLES CAN'N MOVE |
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ARTIFCIAL ORGANS More... |
24-09-2007 |
ARTIFCIAL ORGANS Welcome to Topic of the WEEK section.The topic we are going to discuss today is about articial organs.Organ implantation is increasing day by day and so is the need of organs.But demand for organs is much more than supply beause of which many people die.The solution to this problem is Artificial organs. DEFINITION An artificial organ is a man-made organ that is implanted in a human to replace a natural organ. HOW ARTIFICIAL ORGANS WORK This technology is new and not fully implemented for all organs.Resarch is going on.Artifical heart has been successfully made and implanted.Although it is not as effective as natural heart but still can support for day to day actions.This artificial heart works with the help of batteries and pump.Battery provides power to pump the motor. The AbioCor Implantable Replacement Heart is the first completely self-contained artificial heart and is expected to at least double the life expectancy of heart patients. Artificial kidney can be said a dialyser which supports the patients temperorily awaiting a donor.Similiarly Artificial larynx is also developes which matches the mechanism of human larynx. artificial organs lived on. Artificial skin is perhaps the most mature specialty in the development of artificial organs. Photo courtesy of Integra Lifesciences (Plainsboro, NJ)
THE ARTIFICIAL BODY Some current research into artificial organs represents new ways of considering old bioengineering problems. The artificial pancreas, for example, has long been the subject of intensive research, thanks to the large market that would be served by such a device. The traditional model seeks to combine a permanent glucose monitor with some sort of insulin-delivery device. But some biotech firms are taking a different tack. For example, Islet Technology, Inc. (North Oaks, MN), is developing a process for encapsulating healthy pancreatic islets to permit implantation. Encapsulation would allow diffusion of small molecules like glucose and insulin but prevent passage of larger immunogenic molecules. Islet Technology president and CEO Bill Drake likens the encapsulation material to a chain-link fence. "I envision glucose as the size of marbles and immunoglobins as basketballs," he explains. Cadaver or autogenous bone grafts could become a thing of the past if Interpore International (Irvine, CA) continues to have success with its Pro Osteon bone graft substitute made from processed sea coral. The processing technique converts the coral to hydroxyapatite, the same mineral found in human bone. The resulting product is nonimmunogenic and is easily sculpted by surgeons for various implant applications. The geometrical structure is similar to that of human cancellous bone. As Interpore president David Mercer explains, "The patient's own osteoblasts are attracted to and grow into the hydroxyapatite graft." Conservationists need not worry. "Less than 1% of the world's coral supply will ever be used for grafts," reassures Mercer. Artificial skin may be the most mature specialty in the development of artificial organs, and there is definitely no lack of players in this crowded field. Organogenesis (Canton, MA) hopes to stand out from the pack by positioning its Apligraf as entirely natural skin. Organogenesis believes that Apligraf is the first living manufactured organ—unlike competing products, which are made from collagen or protein matrices. According to Carol Hausner, director of investor and public relations, "Our organotypic cell-culture technique actually achieves the three-dimensional organization of living skin." Hausner, who refers to Apligraf as "skin in a dish," also notes that the living tissue product has the added benefit of being able to actively contribute to the wound-healing process. CONCLUSION Research continues in trying to find artificial substitutes for almost every organ in the human body. Many systems are external, like kidney dialysis and liver-assist machines. Some organs—like the eyes—require electronic and optic technology that we can grasp conceptually but not yet command. Although fully implantable organs are still mostly science fiction, the technology is rapidly making that fiction our future. FUTURE Because the supply of natural organs is very less so artifical organs have proved very helpful in many cases.But they have a draw back of being very costly.Medical science is constantly trying to develop well functioning organs which can fully replace natural organs.The day they are fully developed few people will die of organ failures. COURSE COORDINATORinfo@schoolsindia.com |
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Ram Setu - (Sethusamudram) More... |
13-09-2007 |
Ram Setu -SethusamudramSome claim that this land bridge is the site of the famous Rama's Bridge, making it a historical, religious and cultural monument of great significance. For this reason, many, including chief ministers of states, oppose the project.
Several claims and estimates have been made regarding the age of Rama's bridge and its relation to the Indian epic Ramayana. Rama’s bridge is only 3,500 years old: CRS {Source: Indian Express}: "Ramasamy explains that the land/beaches were formed between Ramanathapuram and Pamban because of the long shore drifting currents which moved in an anti-clockwise direction in the north and clockwise direction in the south of Rameswaram and Talaimannar about 3,500 years ago. ... But as the carbon dating of the beaches roughly matches the dates of Ramayana, its link to the epic needs to be explored, he adds.
Rama Setu is NOT a natural formation: Dr. Badrinarayanan, former director of Geological Survey of India and a member of the National Institute of Ocean Technology (NIOT) says the Adam's Bridge was not a natural formation."Such a natural formation is impossible. Unless somebody has transported them and dumped them there, those reefs could not have come there. Some boulders were so light that they could float on water.
Rama Setu IS a natural formation: American space agency NASA has said that the structure of sand bars and rocks situated in the Palk Strait between India and Sri Lanka, known as Ram Sethu or Adam's Bridge in maps, is a natural phenomenon and not a man-made structure. This was announced on Saturday by N K Raghupathy, CEO, Sethusamudram Corp Ltd, at a press conference when he revealed the contents of an email received in this regard from NASA's Johnson Space Centre. A few days back, the company sent an email to NASA to know whether Ram Sethu was a made-made structure
The Sethusamudram Shipping Canal Project proposes linking the Palk Bay and the Gulf of Mannar between India and Sri Lanka by creating a shipping canal through the shallow sea sometimes called Setu Samudram, and through the island chain of Rama's Bridge, also known as Adam's Bridge. This would provide a continuous navigable sea route around the Indian Peninsula. The project involves digging a 44.9 nautical mile (83 km) long deepwater channel linking the shallow water of the Palk Strait with the Gulf of Mannar. Conceived as early as 1860 by Alfred Dundas Taylor, it recently received approval of the Indian government.
HistoryPossibly conceived in 1860 by Commander A. D. Taylor of the Indian Marines, the project has been reviewed many times over the years but no decision was ever made. It was part of the election manifestos of all political parties during elections. The Union Government of India appointed the Sethu Samudram Project Committee in 1955, headed by Dr. A. Ramasamy Mudaliar, which was charged with the duty of examining the desirability of the project. After evaluating the costs and benefits, this committee found the project feasible and viable. Several reviews of the proposals followed. Finally, the United Progressive Alliance Government of India headed by Prime Minister Manmohan Singh announced the inauguration of the project on June 2, 2005. BenefitsThe strategic advantages to India derive from obtaining a navigable sea route close to the coast, with a reduction in travel distance of more than 350 nautical miles (650 km) (for larger ships). The project is expected to provide a boost to the economic and industrial development of coastal Tamil Nadu. The project will be of particular significance to Tuticorin harbour, which has the potential to transform itself into a nodal port. The State Government has announced its proposal to develop 13 minor ports, including Ennore, Cuddalore, Nagapattinam, Thondi, Valinokam, Kolachel and Kanyakumari. Development of the canal and ports is also expected to provide increased maritime security for Tamil Nadu. EnvironmentalThough there has been a demand from various quarters for the implementation of the project, there is also opposition to it from environmentalists. They point out that the dredging of the Palk Strait and the Gulf of Mannar could affect the ecology of the zone by changing currents, which could: cause changes in temperature, salinity, turbidity and flow of nutrients cause oilspills from ship and other marine pollution to reach the coastal areas and specifically the sensitive ecosystems of the Gulf of Mannar lead to higher tides and to more energetic waves, and hence to coastal erosion. affect the local sea temperature and thereby alter the pattern of sea-breezes and hence affect rainfall patterns.
They also point out that dredging the canal could stir up the dust and toxins that lie beneath the sea bed, affecting marine life. The emptying of bilge water from ships travelling through the hitherto impassable areas could diperse invasive species through the ecosystems of the area. These effects could endanger precious marine species and wealth. The Gulf of Mannar has 3,600 species of plants and animals and is India's biologically richest coastal region. Mammal species which abound in the area are sperm whales, dolphins and dugongs. The Gulf of Mannar is especially known for its corals: the portion in Indian territorial waters has 117 species of corals, belonging to 37 genera. Associated with these ecosystems are many varieties of fish and crustaceans. Marine life on the Sri Lankan side, which is better protected, is even richer. The Bar Reef off the Kalpitiya peninsular alone has 156 species of coral and 283 of fish; there are two other coral reef systems around Mannar and Jaffna. There are extensive banks of oysters, as well as Indian Chank and Sea Cucumbers, especially in the seas adjacent to Mannar. The pearl fisheries south of Mannar, which inspired Georges Bizet's opera Les Pêcheurs de Perles, have not been productive for many years, indicating the fragility of these ecosystems in the face of overfishing and of relatively minor changes in the habitat. However official environmental clearance has been given for the project. The contention that the Sethusamudram Canal will cut through coral reefs and disturb the ecology has been dismissed as a mistaken fear. The Indian government has conducted various environmental studies which has concluded that such issues are overblown and not based on science. Nevertheless, the fundamental environmentalist objections remain, that the Environmental Impact Assessment carried out by the Indian government was done by a body inexperienced in projects of this nature, was insufficiently detailed and did not consult with all the stakeholders, which included the government and people on the southern side of the proposed project, no proper survey has been carried out of the sea bed to be dredged, and no proper scientific modelling of the effects of the project has been carried out.
After environmental objections were made in Sri Lanka, the Indian government belatedly decided to carry out modelling, but this had not been done before clearance was given for the project. A modelling exercise carried out by Sri Lanka's National Aquatic Resources Research and Development Agency (NARA) indicated that the project would increase the water flow from the Bay of Bengal to the Gulf of Mannar, disturbing the inland water balance as well as the eco-systems in the Gulf. [1] There have also been judicial observations against this project [2]. On July 2, 2005, the Indian Prime Minister Manmohan Singh unveiled the Sethusamudram Shipping Canal Project amidst protests from fishermen and environmentalists. Nearly 600 were arrested. Political and economicThere have been concerns that the dredging would increase the water flow, thus eroding and even submerging the western Jaffna coastline. However as the project is nearly 50 km from the coastline of Sri Lanka few geologists believe it will have any serious harm. Moreover some have chipped in saying that the economic benefits will be mutual for Sri Lanka as much as it is for India by reviving minor ports in Sri Lanka. The underdeveloped region of Northern Srilanka is currently occupied by LTTE. Sethusamudram project could potentially allow economic benefits to this region. This is being viewed with mutual suspsicon of both Sri Lankan and Tamil leaders. Further it is expected that in addition to Colombo, new ports to be developed near Jaffna. There has also been criticism expressed, on the basis that the project could damage relations with SriLanka. |
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Computer More... |
27-09-2007 |
A computer is a machine which manipulates data according to a list of instructions which makes it an ideal example of a data processing system.Computers take numerous physical forms.The first devices that resemble modern computers date to the mid-20th century (around 1940 - 1941), although the computer concept and various machines similar to computers existed prior. Early electronic computers were the size of a large room, consuming as much power as several hundred modern personal computers. Modern computers are based on comparatively tiny integrated circuits and are millions to billions of times more capable while occupying a fraction of the space. Today, simple computers may be made small enough to fit into a wrist watch and be powered from a watch battery. Personal computers in various forms are icons of the information age and are what most people think of as "a computer". However, the most common form of computer in use today is by far the embedded computer. Embedded computers are small, simple devices that are often used to control other devices—for example , they may be found in machines ranging from fighter aircraft to industrial robots, digital cameras, and even children's toys.The ability to store and execute lists of instructions called programs makes computers extremely versatile and distinguishes them from calculators. The Church–Turing thesis is a mathematical statement of this versatility: Any computer with a certain minimum capability is, in principle, capable of performing the same tasks that any other computer can perform. Therefore, computers with capability and complexity ranging from that of a personal digital assistant to a supercomputer are all able to perform the same computational tasks given enough time and storage capacity.History of computingMain article: History of computingThe Jacquard loom was one of the first programmable devices.It is difficult to define any one device as the earliest computer. The very definition of a computer has changed and it is therefore impossible to identify the first computer. Many devices once called "computers" would no longer qualify as such by today's standards.Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device. Examples of early mechanical computing devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers.However, none of those devices fit the modern definition of a computer because they could not be programmed. In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".Due to limited finance, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers. | Defining characteristics of five first operative digital computers | | Computer | Shown working | Binary | Electronic | Programmable | Turing complete | | Zuse Z3 | May 1941 | Yes | No | By punched film stock | Yes (1998) | | Atanasoff–Berry Computer | Summer 1941 | Yes | Yes | No | No | | Colossus | December 1943 / January 1944 | Yes | Yes | Partially, by rewiring | No | | Harvard Mark I – IBM ASCC | 1944 | No | No | By punched paper tape | Yes (1998) | | ENIAC | 1944 | No | Yes | Partially, by rewiring | Yes | | 1948 | No | Yes | By Function Table ROM | Yes | A succession of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as "the first digital electronic computer" is difficult . Notable achievements include:EDSAC was one of the first computers to implement the stored program (von Neumann) architecture. - Konrad Zuse's electromechanical "Z machines". The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world's first operational computer.
- The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory.
- The secret British Colossus computer (1944), which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes.
- The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability.
- The U.S. Army's Ballistics Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse's Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming.
Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the stored program architecture or von Neumann architecture. This design was first formally described by John von Neumann in the paper "First Draft of a Report on the EDVAC", published in 1945. A number of projects to develop computers based on the stored program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM) or "Baby". However, the EDSAC, completed a year after SSEM, was perhaps the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann's paper—EDVAC—was completed but did not see full-time use for an additional two years.Nearly all modern computers implement some form of the stored program architecture, making it the single trait by which the word "computer" is now defined. By this standard, many earlier devices would no longer be called computers by today's definition, but are usually referred to as such in their historical context. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture. The design made the universal computer a practical reality.Microprocessors are miniaturized devices that often implement stored program CPUs.Vacuum tube-based computers were in use throughout the 1950s, but were largely replaced in the 1960s by transistor-based devices, which were smaller, faster, cheaper, used less power and were more reliable. These factors allowed computers to be produced on an unprecedented commercial scale. By the 1970s, the adoption of integrated circuit technology and the subsequent creation of microprocessors such as the Intel 4004 caused another leap in size, speed, cost and reliability. By the 1980s, computers had become sufficiently small and cheap to replace simple mechanical controls in domestic appliances such as washing machines. Around the same time, computers became widely accessible for personal use by individuals in the form of home computers and the now ubiquitous personal computer. In conjunction with the widespread growth of the Internet since the 1990s, personal computers are becoming as common as the television and the telephone and almost all modern electronic devices contain a computer of some kind.
Stored program architectureMain articles: Computer program and Computer programmingThe defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer's memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called "jump" instructions (or branches). Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that "remembers" the location it jumped from and another instruction to return to that point.Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention.Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions. For example: mov #0,sum ; set sum to 0 mov #1,num ; set num to 1 loop: add num,sum ; add num to sum add #1,num ; add 1 to num cmp num,#1000 ; compare num to 1000 ble loop ; if num <= 1000, go back to 'loop' halt ; end of program. stop running Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will almost never make a mistake and a modern PC can complete the task in about a millionth of a second.However, computers cannot "think" for themselves in the sense that they only solve problems in exactly the way they are programmed to. An intelligent human faced with the above addition task might soon realize that instead of actually adding up all the numbers one can simply use the equationand arrive at the correct answer (500,500) with little work. In other words, a computer programmed to add up the numbers one by one as in the example above would do exactly that without regard to efficiency or alternative solutions. ProgramsA 1970s punched card containing one line from a FORTRAN program. The card reads: "Z(1) = Y + W(1)" and is labelled "PROJ039" for identification purposes.In practical terms, a computer program might include anywhere from a dozen instructions to many millions of instructions for something like a word processor or a web browser. A typical modern computer can execute billions of instructions every second and nearly never make a mistake over years of operation.Large computer programs may take teams of computer programmers years to write and the probability of the entire program having been written completely in the manner intended is unlikely. Errors in computer programs are called bugs. Sometimes bugs are benign and do not affect the usefulness of the program, in other cases they might cause the program to completely fail (crash), in yet other cases there may be subtle problems. Sometimes otherwise benign bugs may be used for malicious intent, creating a security exploit. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program's design.In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions, the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer's memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers, it is extremely tedious to do so in practice, especially for complicated programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler. Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.The task of developing large software systems is an immense intellectual effort. It has proven, historically, to be very difficult to produce software with an acceptably high reliability, on a predictable schedule and budget. The academic and professional discipline of software engineering concentrates specifically on this problem. ExampleA traffic light showing red.Suppose a computer is being employed to drive a traffic light. A simple stored program might say: - Turn off all of the lights
- Turn on the red light
- Wait for sixty seconds
- Turn off the red light
- Turn on the green light
- Wait for sixty seconds
- Turn off the green light
- Turn on the yellow light
- Wait for two seconds
- Turn off the yellow light
- Jump to instruction number (2)
With this set of instructions, the computer would cycle the light continually through red, green, yellow and back to red again until told to stop running the program.However, suppose there is a simple on/off switch connected to the computer that is intended be used to make the light flash red while some maintenance operation is being performed. The program might then instruct the computer to: - Turn off all of the lights
- Turn on the red light
- Wait for sixty seconds
- Turn off the red light
- Turn on the green light
- Wait for sixty seconds
- Turn off the green light
- Turn on the yellow light
- Wait for two seconds
- Turn off the yellow light
- If the maintenance switch is NOT turned on then jump to instruction number 2
- Turn on the red light
- Wait for one second
- Turn off the red light
- Wait for one second
- Jump to instruction number 11
In this manner, the computer is either running the instructions from number (2) to (11) over and over or its running the instructions from (11) down to (16) over and over, depending on the position of the switch. How computers workMain articles: Central processing unit and MicroprocessorA general purpose computer has four main sections: the arithmetic and logic unit (ALU), the control unit, the memory, and the input and output devices (collectively termed I/O). These parts are interconnected by busses, often made of groups of wires.The control unit, ALU, registers, and basic I/O (and often other hardware closely linked with these) are collectively known as a central processing unit (CPU). Early CPUs were composed of many separate components but since the mid-1970s CPUs have typically been constructed on a single integrated circuit called a microprocessor. Control unitMain articles: CPU design and Control unitThe control unit (often called a control system or central controller) directs the various components of a computer. It reads and interprets (decodes) instructions in the program one by one. The control system decodes each instruction and turns it into a series of control signals that operate the other parts of the computer. Control systems in advanced computers may change the order of some instructions so as to improve performance.A key component common to all CPUs is the program counter, a special memory cell (a register) that keeps track of which location in memory the next instruction is to be read from.Diagram showing how a particular MIPS architecture instruction would be decoded by the control system.The control system's function is as follows—note that this is a simplified description and some of these steps may be performed concurrently or in a different order depending on the type of CPU: - Read the code for the next instruction from the cell indicated by the program counter.
- Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
- Increment the program counter so it points to the next instruction.
- Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location of this required data is typically stored within the instruction code.
- Provide the necessary data to an ALU or register.
- If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the requested operation.
- Write the result from the ALU back to a memory location or to a register or perhaps an output device.
- Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU. Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are repeated by the computer) and often conditional instruction execution (both examples of control flow).It is noticeable that the sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program - and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer that runs a microcode program that causes all of these events to happen. Arithmetic/logic unit (ALU)Main article: Arithmetic logic unitThe ALU is capable of performing two classes of operations: arithmetic and logic.The set of arithmetic operations that a particular ALU supports may be limited to adding and subtracting or might include multiplying or dividing, trigonometry functions (sine, cosine, etc) and square roots. Some can only operate on whole numbers (integers) whilst others use floating point to represent real numbers—albeit with limited precision. However, any computer that is capable of performing just the simplest operations can be programmed to break down the more complex operations into simple steps that it can perform. Therefore, any computer can be programmed to perform any arithmetic operation—although it will take more time to do so if its ALU does not directly support the operation. An ALU may also compare numbers and return boolean truth values (true or false) depending on whether one is equal to, greater than or less than the other ("is 64 greater than 65?").Logic operations involve Boolean logic: AND, OR, XOR and NOT. These can be useful both for creating complicated conditional statements and processing boolean logic.Superscalar computers contain multiple ALUs so that they can process several instructions at the same time. Graphics processors and computers with SIMD and MIMD features often provide ALUs that can perform arithmetic on vectors and matrices. MemoryMain article: Computer storageMagnetic core memory was popular main memory for computers through the 1960s until it was completely replaced by semiconductor memory.A computer's memory can be viewed as a list of cells into which numbers can be placed or read. Each cell has a numbered "address" and can store a single number. The computer can be instructed to "put the number 123 into the cell numbered 1357" or to "add the number that is in cell 1357 to the number that is in cell 2468 and put the answer into cell 1595". The information stored in memory may represent practically anything. Letters, numbers, even computer instructions can be placed into memory with equal ease. Since the CPU does not differentiate between different types of information, it is up to the software to give significance to what the memory sees as nothing but a series of numbers. |
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TELEVISION More... |
27-09-2007 |
Television (often abbreviated to TV, T.V.; sometimes called , telly or the tube, bloob tube or boob tube, or idiot box in British English) is a widely used telecommunication system for broadcasting and receiving moving pictures and sound over a distance. The term may also be used to refer specifically to a television set, programming or television transmission. The word is derived from mixed Latin and Greek roots, meaning "far sight": Greek tele (τῆλε), far, and Latin vision, sight (from video, vis- to see, or to view in the first person). Since it first became commercially available from the late 1930s, the television set has become a common household communications device in homes and institutions, particularly in the first world, as a source of entertainment and news. Since the 1970s, video recordings on VCR tapes and later, digital playback systems such as DVDs, have enabled the television to be used to view recorded movies and other programs. A television system may be made up of multiple components, so a screen which lacks an internal tuner to receive the broadcast signals is called a monitor rather than a television. A television may be built to receive different broadcast or video formats, such as high-definition television, or preferably referred to as (HDTV). Elements of a television system OT-1471 Belweder, Poland, 1957 1. power switch / volume 2. brightness 3. pitch 4. vertical synchro 5. horizontal synchro 6. contrast 7. channel tuning 8. channel switch |
The elements of a simple broadcast television system are: - An image source. This is the electrical signal representing the visual image, and may be from a camera in the case of live images, a video tape recorder for playback of recorded images, or a film chain-telecine-flying spot scanner for transmission of motion pictures (films).
- A sound source. This is an electrical signal from a microphone or from the audio output of a video tape recorder or motion picture film scanner.
- A transmitter, which generates radio signals (radio waves) and encodes them with picture and sound information.
- An antenna coupled to the output of the transmitter for broadcasting the encoded signals.
- An antenna to receive the broadcast signals.
- A receiver (also called a tuner), which decodes the picture and sound information from the broadcast signals, and whose input is coupled to the antenna.
- A display device, which turns the electrical signals into visual images.
- An audio amplifier and loudspeaker, which turns electrical signals into sound waves (speech, music, and other sounds) to accompany the images.
Practical television systems include equipment for selecting different image sources, mixing images from several sources at once, insertion of pre-recorded video signals, synchronizing signals from many sources, and direct image generation by computer for such purposes as station identification. The facility for housing such equipment, as well as providing space for stages, sets, offices, etc., is called a television studio, and may be located many miles from the transmitter. Communication from the studio to the transmitter is accomplished via a dedicated cable or radio system. Television signals were originally transmitted exclusively via land-based transmitters. The quality of reception varied greatly, dependent in large part on the location and type of receiving antenna. This led to the proliferation of large rooftop antennas to improve reception in the 1960s, replacing set-top dipole or "rabbit ears" antennas, which however remained popular. Antenna rotors, set-top controlled servo motors to which the mast of the antenna is mounted, to enable rotating the antenna such that it points to the desired transmitter, would also become popular. In most cities today, cable television providers deliver signals over coaxial or fiber-optic cables for a fee. Signals can also be delivered by radio from satellites in geosynchronous orbit and received by parabolic dish antennas, which are comparatively large for analog signals, but much smaller for digital. Like cable providers, satellite television providers also require a fee, often less than cable systems. The affordability and convenience of digital satellite reception has led to the proliferation of small dish antennas outside many houses and apartments. Digital systems may be inserted anywhere in the chain to provide better image transmission quality, reduction in transmission bandwidth, special effects, or security of transmission from reception by non-subscribers. A home today might have the choice of receiving analog or HDTV over the air, analog or digital cable with HDTV from a cable television company over coaxial cable, or even from the phone company over fiber optic lines. On the road, television can be received by pocket sized televisions, recorded on tape or digital media players, or played back on wireless phones (cell or "mobile" phones) over a high-speed or "broadband" internet connection. Display technology Digital video equipment in an edit suite Thanks to the advances in display technology, there are now several kinds of video displays used in modern TV sets: - CRT (cathode-ray tube): The most common screens were direct-view CRTs for up to roughly 100 cm (40 inch) (in 4:3 ratio) and 115 cm (45 inch) (in 16:9 ratio) diagonals. These are the least expensive, and are a refined technology that can still provide the best overall picture quality value. As they do not have a fixed native resolution, they are capable of displaying sources with different resolutions at the best possible image quality. The frame rate or refresh rate of a typical NTSC format CRT TV is 29.97 Hz, and for the PAL format, 25 Hz, both are scanned with two fields per frame in an interlaced fashion. A typical NTSC broadcast signal's visible portion has an equivalent resolution of about 640x480 pixels. It actually could be slightly higher than that, but the vertical blanking interval (VBI), allows other signals to be carried along with the broadcast.
- Rear projection (RPTV): Most very large screen TVs (to 100 inches 254 cm or more) use projection technology. Three types of projection systems are used in projection TVs: CRT-based, LCD-based, and DLP (reflective micromirror chip) -based, D-ILA and LCOS-based. Projection television has been commercially available since the 1970s, but at that time could not match the image sharpness of the CRT; current models are vastly improved, and offer a cost-effective large-screen display.
- A variation is a video projector, using similar technology, which projects onto a screen.
- Flat panel (LCD or plasma): Modern advances have brought flat panels to TV that use active matrix LCD or plasma display technology. Flat panel LCDs and plasma displays are as little as 25.4 mm (1 inch) thick and can be hung on a wall like a picture or put over a pedestal. Some models can also be used as computer monitors.
- LED technology has become one of the choices for outdoor video and stadium uses, since the advent of bright LEDs and driver circuits. LEDs enable scalable ultra-large flat panel video displays that other technologies may never be able to match in performance.
Each has its pros and cons. Flat panel LCD and plasma displays have a wide viewing angle (around 178 degrees) so they may best suited for a home theatre with a wide seating arrangement. Rear projection screens do not perform well in daylight or well-lit rooms and so are only suited to darker viewing areas. |
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